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Minou’s HDT Physics

Requirements

tbbp skeleton+body

i use xp32

 

Installation

paste it in C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\skse\plugins\hdtPhysicsExtensionsDefaultBBP.xml

 

Simply my custom hdtPhysicsExtensionsDefaultBBP.xml

I love Decent breast bounce but hate fake butt bounce and over the top fake jello effects

there is an extra version if u like more jiggle, simply backup original one and rename super jiggly too hdtPhysicsExtensionsDefaultBBP.xml

my HDT adds a very good amount of breast bounce but with limited jiggling so they don’t move for 30 minutes O-o

the butt has a..how could i say low but high butt, it just gives a nice bounce effect but comes to a stop after 1 or 2 jiggle

Effects are strong enough to be seen with sexlab’s doggystyle’s etc etc

 

it does fit cbbe alot better or should i say gifted chests

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Categories:   Minoumimi, Skyrim HDT physics

Comments

  • Posted: 05/17/2016 11:44

    Minoumimi

    sorry i do not have time to start doing tutorials
  • Posted: 05/16/2016 18:24

    Minoumimi

    u need to put the SliderPresets from my pack in the bodyslide one
    • Posted: 05/16/2016 21:21

      malfdawg

      I did that, the preset works just fine. The problem is the CBBE HDT body by default has 1 breast bone, but yours have 2. How do I make yours?
      • Posted: 05/16/2016 21:23

        malfdawg

        In other words, how did you make the bodies that come in 'Minou's Body Package'?
  • Posted: 05/15/2016 22:15

    Minoumimi

    tbbp has 1 bone, hdt has 2 bones just depends the option you choose
    • Posted: 05/16/2016 03:48

      malfdawg

      How do I make femalebody with your bodyslide preset? (ex: Minou Fantasy Big Breast) http://s32.postimg.org/6vngz54t1/Untitled_1.jpg This does not work.
  • Posted: 05/06/2016 18:08

    malfdawg

    How do you weight bodies to work with these physics? The only bodies that work are the ones from your body package. Using "CBBE HDT Body" in Bodyslide does not weight correctly for these physics..
    • Posted: 05/09/2016 19:39

      malfdawg

      I noticed in NifSkope that femalebody made from bodyslide CBBE HDT outfit only has 1 breastbone, and your HDT bodies have 2 breast bone. How can I make femalebodies with the same weighting as yours?
  • Posted: 10/13/2015 17:28

    malfdawg

    hey minou, I'm using xp32, your body mesh/armor, your hdt xml, no havok object, same idle animation. I get collision animation no problem, but when I compare mine to your gifs above, the gravity on your breasts look heavier. Any idea why that might be? Something to do with my hdtpe? thanks, your mods are awesome!
    • Posted: 10/13/2015 19:40

      malfdawg

      is it the weight of the armor in the gif?
      • Posted: 10/17/2015 20:52

        Minoumimi

        can be anything from breast size to being either a normal TBBP with 1 breast bone or a HDT with 2 breast Bones this body in the gif has pretty low granny tits and so they fall down more then normal which is why i made my own bodies since =3
  • Posted: 10/08/2015 01:19

    Minoumimi

    i left the texture in there if you dont want to use the mesh just take the textures https://www.nekomods.com/models/minous-bodies-package
  • Posted: 10/05/2015 14:01

    Simpleloc

    Hey, I'm not sure if you're still checking this, but can you show me where I get the same skin texture as you have? I really love the sweaty feel. Sorry if I sound stupid, but do I need to make a BBP body in bodyslide for it to work? I am also using MO, please don't hate me :3
  • Posted: 07/02/2015 10:35

    Minoumimi

    for xml to work u need Body with TBBP or HDT Xp32 skeleton HDT physics Xml file + Collision Then Link body and armors to that Xml in nifscope which ull neer have to do with my mods Or use Havok item which ull never need with my mods This does not Add bounce or weight in anyway if the body or armor you are using doesnt have any of the above it just won't work unless you reweight it you do not need Havok with any of my work If you dont see it then your missing something #1 in my opinion MO sucks ass stop using it.. everyone using MO lately is just making me waste insane amount of times MO doesnt install anything properly, Use NMM instead but NEVER update it or install stuff manually from what i see you are simply missing Xp32 skeleton
    • Posted: 10/19/2015 20:43

      malfdawg

      wow thank you for this. im adding this link to all of my ported armors/other bodies. the physics from linking to the xml looks so much better than the havok object!
      • Posted: 10/23/2015 02:56

        Minoumimi

        ya alot better since it does not have to use a script =)
  • Posted: 06/30/2015 16:22

    Minoumimi

    you need to use Bodies and armors that are already linked to the XML path which i always do but most people don't when you do get an armor that doesnt have it you either put it manually on all mesh's or you use Havok Breast Physics which allows you to equip a ring that will make hdt work but i dislike it since it takes an important bip spot but ya it somehow disapearred so i uploaded it here just look for havok if your NOT using my work youll never need havok with my mods
    • Posted: 07/02/2015 09:42

      wtcc

      Hi, thanks for the reply ^^ when you meant bodies and armors that are linked to the xml path, what does it mean?. i researched and found some steps using nifscope to link an body_1 to a certain esp or xml. is that what you meant by linking bodies/armor to the xml ? i tried havok breast physic/havok object by others whereby i put the load order after hdt phyiscs then equiping the item, still couldnt see it occuring on a naked body. something went wrong ?.. so you are saying i can use the havok breast physic thats posted by you (thanks) and it should work, by equiping the item? currently im using mod organizer, and jz started testing mods, which means i just have skse +cbbe+hdt+the havok item while the rest is what realvision enb and what he/she suggested..
  • Posted: 06/30/2015 10:43

    wtcc

    Hi, Minoumimi, lovely work.. but i nvr got hdt breast collision to work how did you do it? :O many thanks for the reply

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